Vehicles
Exoskeletons
Confessor
- Lightweight armor class. Highest stats in speed, agility, and aerial maneuvering. Primarily wields long range weaponry. What it makes up for in lightweight skills, it gives up in defense. It's armor cannot withstand high impact artillery or prominent gunblade/bladed weaponry.
Tribulation
- A lightweight defense armor class. The Tribulation is good for maneuvering and can take quite a lot of punches. It's lightweight is designed to be advantageous for counter attacks. Tribulation relies on shifting armor plates reinforced with energy shields to lessen the impacts and distort the force of the blows. It is best at close quarters hand-to-hand combat and melee weapons.
Executioner
- A heavy armor class for defense and enough power to wield heavy weaponry and cannon. Executioners are a favorite of mechanics as they are the most fun to modify. Their heavyweight makes them very poor for maneuvering, so often enough, Executioners will find one spot to walk to and then stay there throughout a battle. They can fly, but they make wide turns and waste lots of energy reaching higher machs. Once stationed for battle, an Executioner is very difficult to destroy, and the amount of fire they can dole out is rather drastic.
Chimera
- One of the hardest exoskeletons to pilot, but a favorite of long-mission soldiers. Chimera are an all-terrains exoskeleton, having modes that can withstand the cold of space, the heat of volcanoes, and the depths of oceans. This exoskeleton does possess limits, but depending on its shields and armor, it can go for several days in such drastic exposures. It has all around balanced, mid range stats. Most prefer to use the Chimera with swords and guns rather than specialized weaponry such as gunblades or cannons. It is considered too heavy of an armor class to effectively use hand-to-hand, but it can resort to such should the situation call for it.
Witchfinder
- A stealth fighter lightweight. Like the Confessor, the Witchfinder is excellent at speed, agility, and maneuvering. However, it has the most basic of flight equipment, and it cannot exceed heights of 25,000 feet. The Witchfinder is a very sleek machine, relying primarily on energy shields rather than armor plates to protect the pilot. As such, loss of energy shields is extremely dangerous as the armor plates are only durable enough to block the most minor of attacks. However, the Witchfinder's stealth and even invisibility advantages along with the incredible hand-to-hand and other combat features more than make up for its low defense.
- Lightweight armor class. Highest stats in speed, agility, and aerial maneuvering. Primarily wields long range weaponry. What it makes up for in lightweight skills, it gives up in defense. It's armor cannot withstand high impact artillery or prominent gunblade/bladed weaponry.
Tribulation
- A lightweight defense armor class. The Tribulation is good for maneuvering and can take quite a lot of punches. It's lightweight is designed to be advantageous for counter attacks. Tribulation relies on shifting armor plates reinforced with energy shields to lessen the impacts and distort the force of the blows. It is best at close quarters hand-to-hand combat and melee weapons.
Executioner
- A heavy armor class for defense and enough power to wield heavy weaponry and cannon. Executioners are a favorite of mechanics as they are the most fun to modify. Their heavyweight makes them very poor for maneuvering, so often enough, Executioners will find one spot to walk to and then stay there throughout a battle. They can fly, but they make wide turns and waste lots of energy reaching higher machs. Once stationed for battle, an Executioner is very difficult to destroy, and the amount of fire they can dole out is rather drastic.
Chimera
- One of the hardest exoskeletons to pilot, but a favorite of long-mission soldiers. Chimera are an all-terrains exoskeleton, having modes that can withstand the cold of space, the heat of volcanoes, and the depths of oceans. This exoskeleton does possess limits, but depending on its shields and armor, it can go for several days in such drastic exposures. It has all around balanced, mid range stats. Most prefer to use the Chimera with swords and guns rather than specialized weaponry such as gunblades or cannons. It is considered too heavy of an armor class to effectively use hand-to-hand, but it can resort to such should the situation call for it.
Witchfinder
- A stealth fighter lightweight. Like the Confessor, the Witchfinder is excellent at speed, agility, and maneuvering. However, it has the most basic of flight equipment, and it cannot exceed heights of 25,000 feet. The Witchfinder is a very sleek machine, relying primarily on energy shields rather than armor plates to protect the pilot. As such, loss of energy shields is extremely dangerous as the armor plates are only durable enough to block the most minor of attacks. However, the Witchfinder's stealth and even invisibility advantages along with the incredible hand-to-hand and other combat features more than make up for its low defense.
Weapons
Guns
Gunblade: Harcourt
- Saber-like blade with a flintlock-like gun. Very fine and light blade. Good for tight maneuvers. Can not take too much impact on itself, but can dish out many quick slashes. The gun fires once every ten seconds and is not an automatic.
Gunblade: Silvane
- A scimitar style blade with a double barrels stacked one over the other flanking the blade. Silvane is good for hack and slash as well as tight maneuvering swordplay. All four barrels fire off at once and take a fifteen second recharge.
Gunblade: Willow
- A short gladiator style sword with a thick barrel on either side of the blade. A 'dagger' of the exoskeleton gunblades. Designed to work as a punch dagger/pistol combo.
Pistol: M1
Pistol: M2
Pistol: M3
Pistol: M4
Rifle: A1
Rifle: A2
Rifle: A3
Rifle: A4
Rifle: A5
Sniper: SA
Sniper: S2
Sniper: SC
Sniper: S4
Swords
Battleaxe
Double-blade
Saber
Short sword
Missiles
Homing Missile
Tear Missiles
Machine Missiles
Launchers
Redeemer
Rocket Launcher
Grenade Launcher
Flak Canon
Plasma Canon
Pulse Canon
Gunblade: Harcourt
- Saber-like blade with a flintlock-like gun. Very fine and light blade. Good for tight maneuvers. Can not take too much impact on itself, but can dish out many quick slashes. The gun fires once every ten seconds and is not an automatic.
Gunblade: Silvane
- A scimitar style blade with a double barrels stacked one over the other flanking the blade. Silvane is good for hack and slash as well as tight maneuvering swordplay. All four barrels fire off at once and take a fifteen second recharge.
Gunblade: Willow
- A short gladiator style sword with a thick barrel on either side of the blade. A 'dagger' of the exoskeleton gunblades. Designed to work as a punch dagger/pistol combo.
Pistol: M1
Pistol: M2
Pistol: M3
Pistol: M4
Rifle: A1
Rifle: A2
Rifle: A3
Rifle: A4
Rifle: A5
Sniper: SA
Sniper: S2
Sniper: SC
Sniper: S4
Swords
Battleaxe
Double-blade
Saber
Short sword
Missiles
Homing Missile
Tear Missiles
Machine Missiles
Launchers
Redeemer
Rocket Launcher
Grenade Launcher
Flak Canon
Plasma Canon
Pulse Canon